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John Paxton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy red hair. He has gleaming, smiling amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of dire rats once and for all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. John's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

John Paxton, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +4, History +6
Senses Passive Perception 12
Languages Common, Terran, Goblin, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6

Possessions: 500 gp. Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Kendal, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and wants to work out more often

Ideals: Entrepeneur, Athletic, Professionalism. Flaws: Secretive. Bonds: Poor. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Guy Kendal, Male Human Monk 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Animal Handling +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Frederick Marley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a yellow tunic with black highlights, and long white pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His red hair is long and unkept. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic, Mundane. Bonds: Slave. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Frederick Marley, Male Human Adept 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)13 (+1) 17 (+3)11 (+0)
Skills Investigation +4, Performance +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A silver and pearl hairclip (40 gp). Solid gold idol (800 gp). A small bag of saffron. (40 gp).


Social Check DCs


Conrad Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his sickle ready. His chestnut hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.

Personality: Eccentric and domineering, Conrad will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Conrad hails from a village terrorized by orcs. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by orcs. Conrad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Many orcs want him driven away.

Ideals: Fighting, Extrovert. Flaws: Forgetful. Bonds: Enemies, Slave. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Conrad Marleigh, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Justin Chatham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is wearing a perfectly clean shirt and pair of pants. His hair is blonde and curly. His blue eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Spy again; and wants to open a new tavern

Ideals: Joker, Philantrophist. Bonds: Attractive, Religious, Adventurer, Job. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Justin Chatham, Male Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 14000 sp. Eye agate (6 gp). Azurite (6 gp). 1 Banded mail. 1 Chain shirt.


Social Check DCs

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