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NPC Generator

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Advanced [show]


Ernest Trollope, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his blonde hair to look like a famous performer. This amber eyed northerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich northern family. In his 16th year, his parents were killed by a orcs raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: Many orcs want him driven away; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Attractive, Rich, Enemies, Job. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Ernest Trollope, Male Human Druid 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 14 (+2)15 (+2)
Skills Investigation +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Theodoric Barton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His long blonde hair reaches down to his waist. His hazel unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He's looking for his big break.

Ideals: Philantrophist. Flaws: Disease, Secretive. Bonds: Military, Adventurer. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Theodoric Barton, Male Human Warlock 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Performance +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Just what you see.


Social Check DCs


Simon Davenport, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears yellow painted combat armor at almost all times. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: He was born the only child of a wealthy merchant. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well; and retire the richest man in the south

Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Attractive. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Simon Davenport, Male Human Warlock 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)7 (-2) 12 (+1)9 (-1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Balimaar Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. He has wavy brown hair. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Stableman, who enjoyed hunting, Balimaar was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Balimaar Tindall, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 400 gp. Zircon (80 gp). 2 Tanglefoot bags. 1 Everburning torch. 8 Acid flasks. 8 Acid flasks.


Social Check DCs


Clerebold Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His eyes are a pleasant amber.

Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.

History: He was raised in a desert tribe. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Artistic, Philantrophist. Flaws: Impulsive. Bonds: Nature, Enemies. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Clerebold Graham, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)10 (+0) 14 (+2)6 (-2)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Rose (40 gp). Deep blue spinel (1000 gp).


Social Check DCs

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