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Advanced [show]


Charles Deighton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long silver beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Charles Deighton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 7 (-2)8 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Nicholas Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a pickaxe on his belt, and carries pickaxes. His brown hair is lengthy and is close to two feet long. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and revenge

Ideals: Fighting, Logical. Flaws: Ugly, Greedy. Bonds: Rich. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Nicholas Kensley, Male Human Warlock 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)15 (+2) 14 (+2)11 (+0)
Skills Persuasion +3, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 800 gp. Lapis lazuli (10 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet coat over a green low-cut shirt, and a deerstalker hat upon his head. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Opinionated, Optimist. Flaws: Disease. Bonds: Nature, Rich. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Godfrey Dumph, Male Human Cleric 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. Golden pearl (120 gp).


Social Check DCs


Guy Anderton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair and beard is wavy and long. He has a dull look in his hazel eyes.

Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Roofer father left him crippled. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Poor. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Guy Anderton, Male Human Bard 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 7000 sp. Amethyst (160 gp). White pearl (160 gp). 1 Minor magic item.


Social Check DCs


Kody Digby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple brown robe with white stripes complete with hood. His black hair is smooth and relatively long. He has several tiny opal earrings on each ear.

Personality: Calm and collected, he is a well trained Animal Trainer. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 4 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He has achieved small success as a Animal Trainer.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Kody Digby, Male Human Fighter 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 7 (-2)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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