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Advanced [show]


Henry Richie, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a pastel feathered hat and pastel clothes. With bright golden hair and a scraggly beard. His skin is flawless and his blue eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Henry was born the youngest of three triplets. A gifted student he started as a Adventurer, but he got bored and became a Servant. He has been saving his money to try and buy his brother's freedom.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Justice, Impeccable. Bonds: Attractive, Slave, Family, Job. Occupation: Servant

Voice: Tuts and clicks tongue

Attributes [hide]

Henry Richie, Male Human Aristocrat 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Investigation +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: Aquamarine (1200 gp). Star rose quartz (70 gp). Smoky quartz (70 gp).


Social Check DCs


Guy Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is heavily combed to the left. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Artistic. Flaws: Depressed. Bonds: Military, Job. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Gladstone, Male Human Commoner 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 22000 sp. Large well-done wool tapestry (300 gp). Silver chalice with lapis lazuli gems (30 gp). 1 Minor magic item.


Social Check DCs


Diggory Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Diggory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted. Bonds: Attractive, Rich, Religious, Adventurer. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Diggory Gresham, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)14 (+2) 4 (-3)8 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 7
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp.


Social Check DCs


Jocelyn Lindsay, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. Some 8 years later his spouse died after the birth of his son. Heartbroken, Jocelyn never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Flaws: Ugly, Antagonistic. Bonds: Rich, In love, Nature. Occupation: Assassin

Voice: American accent

Attributes [hide]

Jocelyn Lindsay, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Alexandrite (900 gp). Golden yellow topaz (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Rolf Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of shortspears on his belt, each one with a opal on the hilt. He wears his white hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Rolf was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Adventurer, Poor. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Rolf Tickle, Male Human Barbarian 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 17 (+3)17 (+3)
Skills Animal Handling +5, Stealth +1
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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