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Advanced [show]


Kody Breeden, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a yellow vest and prefers green and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes and a yellow hat with a green feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kody took refuge in the ruined castle and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and many goblins want him driven away

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Kody Breeden, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)12 (+1) 7 (-2)14 (+2)
Skills Animal Handling +0, History +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Roger Mitchell, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His hair is short and black. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich western family. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He struck the Butcher job and began his own company from there.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Rich. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Roger Mitchell, Male Human Druid 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)12 (+1) 9 (-1)11 (+0)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with Stetson hat. He has shaved his head bald. His eyes are blue and he is always smoking a pipe.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Arnold studied abroad. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's attracted to the PC; and money/treasure

Ideals: Gifted, Persistence. Bonds: Attractive, Rich, Has a crush. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Radcliffe, Male Human Paladin 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Thomas Tickle, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a tan poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his father.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is content; and marry his brother to traveling adventurers

Ideals: Impeccable, Entrepeneur. Flaws: Mundane. Bonds: Family, In love. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Thomas Tickle, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Golden yellow topaz (600 gp). Amethyst (100 gp). Jasper (40 gp).


Social Check DCs


Dustin Tickle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He sports green clothing, slightly heavier than average wear. His golden hair has been sun bleached extensively. His fierce hazel eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: Dustin was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He got away from his former life and has fallen to alcoholism.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Dustin Tickle, Male Human Commoner 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)10 (+0) 14 (+2)13 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Blue quartz (4 gp). Moonstone (60 gp). Golden yellow topaz (400 gp).


Social Check DCs

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