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NPC Generator

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Advanced [show]


Ernest Vance, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he wears bulky black painted plate armor. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is a Succubi in disguise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer, Religious. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Ernest Vance, Male Human Monk 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp. 1 Small steel mirror. 1 Magnifying glass. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs


Miles Berkeley, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a pastel suit, grey shirt, and green tie, he is not a threatening figure. His hair is red and curly. His eyes are likewise gray. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Knight, who enjoyed hunting, Miles was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Nature, Rich. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Miles Berkeley, Male Human Adept 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp.


Social Check DCs


Patrick Middleton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is greasy and uncared for. His hazel eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot resist a sob story and will often dote over anyone who has one.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Patrick Middleton, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)11 (+0) 4 (-3)14 (+2)
Skills Medicine +0, Survival +0
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item.


Social Check DCs


Ernest Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: This man loves music and to teach people music more than just about anything. Around other people he will do his best to conceal his emotions and appear jolly.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Ernest Emsworth, Male Human Druid 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Geoffrey Clinton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear ponchos typically of a light grey in addition to tight pants. He is tall, broad shouldered and powerfully built. He wears a top hat to hide his balding. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of specialists.

Motivation: To be a Sage again; and expand his business

Ideals: Persistence. Flaws: Shy, Secretive. Bonds: Mentor, Job. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Geoffrey Clinton, Male Human Druid 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Minor magic item.


Social Check DCs

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