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Advanced [show]


Manfred Garfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a greatsword. His hair is black and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Manfred studied abroad. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Nature. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Garfield, Male Human Bard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 3 (-4)14 (+2) 15 (+2)13 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. 1 Half-Plate.


Social Check DCs


Odo Enfield, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His auburn hair is knotted and matted. His eyes are a pleasant gray.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Artistic. Bonds: Enemies, Attractive, Nature, Adventurer. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Odo Enfield, Male Human Cleric 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aldous Shirley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape, marred by beers. His black hair is greasy and uncared for. He has green eyes and a blue hat with a red feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.

History: The child of a Knight, who enjoyed hunting, Aldous was taken on many hunting expeditions. After coming to the age of reason, Aldous took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Military, Nature. Occupation: Junk Dealer

Voice: Speaks with lips pursed

Attributes [hide]

Aldous Shirley, Male Human Paladin 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)9 (-1) 14 (+2)9 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 pp.


Social Check DCs


Tim Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His long silver hair reaches down to his waist. His green eyes peer out from beneath his broad red hat.

Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying brother.

Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Tim Hadleigh, Male Human Wizard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 12 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Trym Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. His black hair is knotted and matted. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He struck the Fletcher job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Mentor, Job, Military. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Trym Ainsworth, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 8 (-1)13 (+1) 16 (+3)7 (-2)
Skills Persuasion +0
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 4000 cp.


Social Check DCs

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