Patrick Barney, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of the four houses of cards around his neck, and a ceremonial dagger on his belt. He has a very tight haircut. His eyes are blue and beady.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 10th year, his parents were killed by a gnolls raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: Black pearl (1000 gp). Onyx (50 gp). Zircon (50 gp). Rhodochrosite (12 gp).
Drogo Barney, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears brown cloth garments or leather armor. He wears his auburn hair down. His blue eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Logical, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Guy Moreno, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears his hair in dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.
History: He was born in the east, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He became a Dyer soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new dyer responsibilities is difficult
Flaws: Insane, Hedonist. Bonds: Immigrant, Job, Slave. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp.
Robert Clare, Male Human [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He keeps his golden hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in bastard sword use. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: A deep hatred of dire rats.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Bricklayer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: 20000 cp. Jasper (80 gp).
Roland Stanley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He typically wears grey cloth garments or leather armor. He is an epitome of beauty. His hair is short and black. He is baby faced.
Personality: Confrontational and typically high on some drug or another. Roland enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Roland was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.
Motivation: Wants to raise his children well.
Flaws: Addict, Hedonist. Bonds: Attractive, Family, Military. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 5 (-3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Just what you see.
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