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Advanced [show]


Raymond Cason, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a blue coat over a green low-cut shirt, and a deerstalker hat upon his head. His blonde hair is lengthy. His brown unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Raymond was raised in a hard working conservative environment. A gifted student he started as a Fortune-teller, but he got bored and became a Detective. He has worked as a Detective like his father before him.

Motivation: He feels kind of lost in life; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Disciplined. Flaws: Disease, Depressed. Bonds: Military, Job. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Cason, Male Human Commoner 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 8 (-1)14 (+2)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp. Deep blue spinel (1100 gp). Emerald (1600 gp). Carnelian (70 gp). 4 Antitoxin. 1 Everburning torch.


Social Check DCs


Chad Merton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it, and his gloved hand is found clutching a longbow. With bright golden hair and a scraggly beard. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is an amazing painter.

History: The child of a Adventurer, who enjoyed hunting, Chad was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Chad Merton, Male Human Druid 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 8 (-1)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Abyssal, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Dean Stanton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. He has a very tight haircut. His violet eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Dean was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Sage job and began his own company from there.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job, Rich. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Dean Stanton, Male Human Expert 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)6 (-2) 5 (-3)14 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. Star rose quartz (80 gp).


Social Check DCs


William Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his long white hair kept up in a rat tail. His fierce amber eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Mundane. Bonds: Mentor, Job, Enemies. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

William Cornish, Male Human Warrior 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Anselm Morley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large black mantle and cape that has been intricately interwoven into his red robe. His red hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his old friends; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Immigrant, Nature. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Anselm Morley, Male Human Wizard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 6 (-2)5 (-3)
Skills Insight +0, Intimidation -1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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