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Advanced [show]


Charles Rodney, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears brown trousers with black and yellow striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy red hair. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Charles hails from a village terrorized by gnolls. From there he went from mercenary job to mercenary job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his son; and to reunite with his old friends

Ideals: Fighting. Bonds: Job, Enemies, Adventurer, Family. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Charles Rodney, Male Human Adept 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Insight +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: Black pearl (1300 gp). Golden yellow topaz (1300 gp). Deep green spinel (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Browning, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His silver hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He feeds upon the attention of others.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Beggar and was forced into it by his family; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Mentor, Job, Family. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Trey Browning, Male Human Rogue 10
Medium (5'8") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4

Possessions: 2000 gp. Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold and topaz bottle stopper cork (700 gp). Embroidered and bejeweled glove (1000 gp). Sapphire pendant on gold chain (1000 gp).


Social Check DCs


Odo Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His blonde hair is lengthy. His thin eyebrows rest above his beady green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist, Depressed. Bonds: Poor. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Odo Harper, Male Human Warrior 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 8 (-1)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 40 pp. 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Charles Kirby, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His white hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Charles hails from a village terrorized by orcs. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted arcane powers by his dying brother.

Motivation: To reunite with his old friends.

Ideals: Gifted, Opinionated. Bonds: Attractive, Enemies, Adventurer. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Charles Kirby, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is braided into rings. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He worked as a nervous Blacksmith and found it very stressful. He struck the Blacksmith job and began his own company from there.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Extrovert, Artistic, Impeccable. Bonds: Adventurer, Job. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

John Wakefield, Male Human Bard 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 7 (-2)14 (+2)
Skills Deception +5, Medicine +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 10000 cp.


Social Check DCs

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