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NPC Generator

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Advanced [show]


Anselm Blakely, Male Human [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he is wearing a long, tan, dusty cloak. His brown hair is thinning but still full. He has blue eyes and a tan hat with a white feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Anselm studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Gardener job and began his own company from there.

Motivation: An old rival family wants him found; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Persistence, Gifted. Flaws: Greedy. Bonds: Family, Job. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Anselm Blakely, Male Human Warlock 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 5 (-3)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. Brass mug with jade inlays (200 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Climber’s kit. 1 Good lock. 1 Average lock.


Social Check DCs


Lance Blankley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. He has moderate length auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Poor, Adventurer. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Lance Blankley, Male Human Barbarian 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Medicine +4, Performance +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 3000 sp. Brown-green garnet (100 gp). Moss agate (5 gp).


Social Check DCs


Guy Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his glaive, and he perpetually has his glaive ready. His chestnut hair is knotted and matted. His eyes are a pleasant violet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Detective, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Fighting, Disciplined, Philantrophist. Bonds: Family. Occupation: Stylist

Voice: Excited and jittery

Attributes [hide]

Guy Redfield, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: Just what you see.


Social Check DCs


Trey Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is long and unkept. He is baby faced.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trey took refuge in the ruined castle and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Has a crush, Mentor, Nature. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Trey Heiser, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 16 (+3)8 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Heward Palomarez, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He has no hair. His fierce gray eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Ploughman. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heward was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others.

Ideals: Persistence, Fighting. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Heward Palomarez, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 6 (-2)10 (+0) 7 (-2)14 (+2)
Skills Arcana +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 15000 cp.


Social Check DCs

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