Arnold Bradshaw, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is kept up in a ponytail inside a broad hat. This brown eyed northerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Artistic. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Star rose quartz (30 gp). Star rose quartz (30 gp). 1 Half-Plate.
Bertram Kinsley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears a feathered hat to cover his moderate length silver hair. His eyes are likewise amber.
Personality: He is happy with his job as a Crown-heir. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with painting.
History: He was born in the south, but his parents moved at a very young age to the east. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: He feels kind of lost in life; and doesn't want to be a crown-heir and was forced into it by his family
Ideals: Artistic. Flaws: Depressed. Bonds: Job, Immigrant, Family. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 6 (-2) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Henry Crawford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a brown coat over a green low-cut shirt, and a top hat upon his head. His chestnut hair is braided into rings. His brown unseeing eyes seem to look past you.
Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.
History: Henry was born the youngest of three triplets. A freak accident while working with his Weaver father left him crippled. He then took over the family business and is one of the better Armorer for hire.
Motivation: To be a Weaver again.
Ideals: Extrovert, Professionalism. Flaws: Disease. Bonds: Family, Job. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Randal Branson, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish blonde hair is in a traditional bowl cut. This brown eyed westerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Mason; and he is wracked by social anxiety
Flaws: Insane, Fearful. Bonds: Poor, Has a crush, Nature. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 12000 sp. Alexandrite (300 gp).
Raymond Wesley, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. His hair is black and very short. His blue eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Expert school at a young age so that he could practice his arcane talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 40000 cp.
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