Dustin Shirley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has silver hair. He has gray eyes.
Personality: Dustin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Dustin hails from a village terrorized by dire rats. He moved from fad to fad and when he turned 15 he discovered poetry. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away.
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: Carnelian (60 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Tatum, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a fancy blue suit. His hair is red and very short. He has hazel eyes and a blue hat with a brown feather.
Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his mother.
History: He comes from a rich northern family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Regain custody of his son; and to prove his worth to the world
Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Rich, Family. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Hematite (11 gp). Zircon (20 gp). Deep green spinel (130 gp). Red garnet (130 gp). 1 Minor magic item.
Gerard Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a simple red robe with green stripes complete with hood. He has a hunchback. He is bald on top and has large black tufts of hair around his ears. His eyes are green and beady.
Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Fletcher business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He struck the Fletcher job and began his own company from there.
Motivation: He has money and likes to spend it; and doesn't want to be a fletcher and was forced into it by his family
Flaws: Ugly, Disease. Bonds: Rich, Job, Family. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 35000 sp.
Lewis Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He dresses like a well dressed Blacksmith does. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments
History: He got into the Blacksmith business at a young age. His arcane abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Blacksmith.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Flaws: Addict, Secretive. Bonds: Job, Slave. Occupation: Blacksmith
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Red spinel (40 gp). Red garnet (40 gp). 3 Acid flasks.
Kyle Kimberly, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man sports black clothing, slightly heavier than average wear. He wears his silver hair up in a very large beehive style do. He has violet eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north to a Herbalist, Kyle learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He left for the north, certain he would find work there.
Motivation: He is unsatisfied with his job; and someone believes him a fraud
Ideals: Gifted. Bonds: Job, Immigrant, Enemies. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!