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NPC Generator

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Advanced [show]


Dustin Sharps, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. His right leg appears badly burned and disfigured. His hair, while still mostly black, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Dustin has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Dustin Sharps, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +6, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Nicholas Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey shirt with thin green vertical stripes and white pants. His black hair is lengthy and is close to two feet long. His ears are large.

Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them

History: Born in the south his family was never financially stable. Cursed with vampirism at a very young age, Nicholas has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Addict, Shy, Disease. Bonds: Poor. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Nicholas Tinley, Male Human Wizard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)9 (-1) 16 (+3)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 cp.


Social Check DCs


Bertram Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his auburn hair down. His brown eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Baker but believes his peers are too gung-ho.

History: Bertram hails from a village terrorized by goblins. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker, Pacifist. Flaws: Ugly, PTSD. Bonds: Enemies. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Shelley, Male Human Ranger 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Davenport, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a red and black robe with the hood down. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born into a rich family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Ralf Davenport, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 17 (+3)14 (+2) 10 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Anselm Blyth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Disciplined, Justice, Persistence. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Stylist

Voice: Low range voice

Attributes [hide]

Anselm Blyth, Male Human Fighter 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)14 (+2) 10 (+0)11 (+0)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 600 gp. Rhodochrosite (8 gp).


Social Check DCs

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