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NPC Generator

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Advanced [show]


Peter Hayden, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Spy does. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north, but his parents moved at a very young age to the west. Like his mother and his brother before him, after school he went straight into learning to become a Spy. He became a Spy soon after.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist, Philantrophist. Bonds: Job, Immigrant. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Peter Hayden, Male Human Barbarian 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 600 gp. Red-brown spinel (160 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Drogo Fawcett, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, white cloak. He is an epitome of beauty. His black hair is cut jaggedly and amateurishly. His amber eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with his god.

History: The child of a Miner, who enjoyed hunting, Drogo was taken on many hunting expeditions. Drogo was born on a far northern island where he grew up under the tutelage of his mother, an expert Bricklayer. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Opinionated. Bonds: Attractive, Religious, Nature, Immigrant, Family. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Fawcett, Male Human Expert 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)10 (+0) 17 (+3)15 (+2)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp. Alexandrite (600 gp).


Social Check DCs


Alexandre Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long blonde hair reaches down to his waist. This violet eyed westerner is not easily forgotten.

Personality: This man loves painting and to teach people painting more than just about anything. He is frequently practicing swordplay.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Actor and was forced into it by his family.

Ideals: Artistic. Bonds: Military, Rich, Family. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Alexandre Kelsey, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)16 (+3) 16 (+3)15 (+2)
Skills Medicine +6, Religion +6
Senses Passive Perception 13
Languages Common, Gnoll, Goblin, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Sardonyx (50 gp). Jet (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Adam Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a necromancer, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has worked as a Mercenary like his father before him.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Rich, Mentor, Job, Religious. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Adam Mitchell, Male Human Wizard 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)16 (+3) 11 (+0)8 (-1)
Skills Deception +2, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Godfrey Heiser, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears white painted combat armor at almost all times, and is pretty ugly. He sports a long silver beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Herbalist, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Job. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Godfrey Heiser, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. Rock crystal (70 gp). Brown-green garnet (160 gp). Amethyst (160 gp). Golden pearl (160 gp).


Social Check DCs

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