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Advanced [show]


Patrick Bentley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his white hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.

History: Patrick was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Addict, Impulsive. Bonds: Attractive, Religious. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Patrick Bentley, Male Human Barbarian 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)9 (-1) 11 (+0)9 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. Golden pearl (120 gp). 1 Minor magic item.


Social Check DCs


Shane Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely pastel suit with brown socks and a vest with buckled shoes. He has wavy auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Shane took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: He is content; and to end his boredom

Ideals: Optimist, Gifted. Flaws: Ugly, Shy, Mundane. Occupation: Slave Trader

Voice: Sore throat, cough

Attributes [hide]

Shane Kimberly, Male Human Monk 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)9 (-1) 17 (+3)14 (+2)
Skills Perception +5, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 60 pp.


Social Check DCs


Heward Mori, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large white tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Professionalism, Athletic. Flaws: Ugly, Insane, Shy. Bonds: Immigrant. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Heward Mori, Male Human Druid 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 5 (-3)11 (+0)
Skills Nature +3, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Gerald Marston, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his shield. He has wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of northern immigrants he idolized his father. Gerald was born on a far northern island where he grew up under the tutelage of his father, an expert Miner. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion.

Flaws: Terse, Racist. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Gerald Marston, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 sp. Aquamarine (200 gp). Amethyst (60 gp). Malachite (6 gp).


Social Check DCs


Hugh Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His moppish black hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Barkeep, who enjoyed hunting, Hugh was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and to be a barkeep again

Ideals: Fighting. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Hugh Hartford, Male Human Monk 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)17 (+3) 7 (-2)14 (+2)
Skills Arcana +5, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Aquan, Ignan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 24000 cp.


Social Check DCs

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