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NPC Generator

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Advanced [show]


Everard Dalton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He wears a wide-brimmed hat to hide his balding. This gray eyed easterner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.

History: He was born in the east, but his parents moved at a very young age to the west. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Rich, Adventurer. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Everard Dalton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kody Alby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large black mantle and cape that has been intricately interwoven into his tan robe. He has a small bristly mustache and wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. Flattery will make him almost putty in your hands.

History: He was raised by priests from a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Miller soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Selfish. Bonds: Attractive, Religious, Mentor. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Kody Alby, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)7 (-2) 17 (+3)7 (-2)
Skills Insight +6, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Jet (60 gp).


Social Check DCs


Diggory Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black armored body suit, with a simple tan line shooting up and back down. He wears a broad hat to hide his balding. This gray eyed southerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Gifted. Flaws: Insane, Disease. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Diggory Livingstone, Male Human Druid 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 6 (-2)11 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Jasper (80 gp). Golden yellow topaz (300 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Cornish, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue costume with the symbols of the sun god on his torso. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Dyer, who enjoyed hunting, Richard was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Dyer again; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Cornish, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)7 (-2) 15 (+2)14 (+2)
Skills Arcana +0, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp. 1 Darkwood Shield. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Gerard Winthrop, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with wide-brimmed hat. His golden hair and beard is wavy and long. This green eyed northerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Gerard Winthrop, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp. Rhodochrosite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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