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NPC Generator

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Advanced [show]


Anthony Royal, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Body Guard does. He wears his auburn hair up. His amber eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Gifted, Fighting. Bonds: Job, In love. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Anthony Royal, Male Human Adept 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)8 (-1) 10 (+0)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. An abacus with copper, silver and gold markers (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Gunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Architect does. He keeps his black hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: Born in the south to a Architect, Gunter learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Mason again; and further expansion of business

Ideals: Professionalism. Flaws: Insomniac, Insane, Disease. Bonds: Job. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Gunter Winthrop, Male Human Expert 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +7, Nature +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp. Freshwater pearl (5 gp). Iolite (80 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp).


Social Check DCs


Arnold Clare, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His long chestnut hair reaches down to his waist. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of northern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Addict, Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Arnold Clare, Male Human Aristocrat 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills History +6, Insight +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Kody Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His white hair is smooth and relatively long. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kody's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Flaws: Ugly, Cynical, Antagonistic, Disease. Bonds: Rich. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Kody Oakes, Male Human Adept 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Athletics +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 9000 sp. Jasper (70 gp). Azurite (8 gp). Malachite (8 gp). Blue quartz (8 gp).


Social Check DCs


Jocelyn Haley, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Bowyer uniform. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is auburn, silky, and of moderate length. He is baby faced.

Personality: Aggressive, abrasive, and angry, Jocelyn embodies much of what other species detest in the Humans. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bowyer job and began his own company from there.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Rich, Attractive. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Jocelyn Haley, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1500 sp.


Social Check DCs

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