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Advanced [show]


Lewis Eastoft, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in black turtlenecks beneath a green coat with black slacks. His brown hair is long and unkept. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Body Guard

Voice: Breathy voice

Attributes [hide]

Lewis Eastoft, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gerard Royston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. His golden hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.

Motivation: To reunite with his absent mother.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Religious, Family. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Royston, Male Human Druid 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)12 (+1) 16 (+3)10 (+0)
Skills Insight +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 5000 sp. Moonstone (20 gp). Star ruby (400 gp). Citrine (20 gp). Aquamarine (1000 gp).


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting tan shirt and pants. His hair is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and regain custody of his son

Flaws: Ugly, Antagonistic, Racist. Bonds: Rich, Family. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Gunter Mitchell, Male Human Sorcerer 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 16 (+3)12 (+1)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp.


Social Check DCs


Frederick Harlan, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear tan tank tops with blue pants. His hair is white, silky, and of moderate length. His eyes are likewise green.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Miner like his mother before him.

Motivation: He wants revenge against dire rats; and money/treasure

Ideals: Joker. Bonds: Attractive, Rich, Job, Enemies. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Frederick Harlan, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)12 (+1) 15 (+2)8 (-1)
Skills Acrobatics +5, History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 17000 sp. Violet garnet (1100 gp). Emerald (700 gp). Chalcedony (60 gp). Amber (40 gp). 1 Minor magic item.


Social Check DCs


Lance Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.

History: He got into the Healer business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job, Religious, Adventurer. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

Lance Livingstone, Male Human Bard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs

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