Roger Barton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is renowned for his bright tan suits and hats. His auburn hair is long and unkept. He has gleaming, smiling gray eyes.
Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to loving parents in a slum to the south. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Extrovert, Gifted, Athletic. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Golden yellow topaz (1100 gp). Lapis lazuli (11 gp). Deep blue spinel (1100 gp). Black pearl (1100 gp). 1 Minor magic item.
Heward Nash, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Brewer. His golden hair is knotted and matted. His face is scarred and worn.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.
History: He was born into a rich family. He has had some formal music training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Sydney, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He wears his black hair down. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has set out to sabotage the competition.
Motivation: Retire the richest man in the west.
Ideals: Joker, Gifted, Entrepeneur. Bonds: Job. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 1000 sp. Onyx (80 gp). Golden pearl (90 gp). Moonstone (80 gp).
Anselm Barclay, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His long white hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.
Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.
History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and he has a crush on the local slave trader
Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Nature, Has a crush, Family. Occupation: Mercenary
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 4 (-3) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Iolite (60 gp). Iolite (60 gp).
Miles Dalton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries with him a set of shortspears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Miles was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Fighting, Athletic. Flaws: Insane, Disease. Bonds: Job, Adventurer. Occupation: Stableman
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 400 gp.
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