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NPC Generator

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Advanced [show]


Hunter Reid, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries a battered shield and tarnished scythe as well. His white hair is thinning but still full. His fierce brown eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hunter's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Military. Occupation: Baker

Voice: Italian accent

Attributes [hide]

Hunter Reid, Male Human Warlock 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 300 gp. Golden pearl (60 gp). Golden yellow topaz (400 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trey Clare, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Sculptor again; and he feels kind of lost in life

Flaws: Depressed. Bonds: Adventurer, Job, Poor, Nature. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Trey Clare, Male Human Bard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)17 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 6000 sp. Golden yellow topaz (400 gp). Lapis lazuli (13 gp). Deep blue spinel (400 gp). 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Masterwork manacles. 1 Simple lock.


Social Check DCs


Kyle Warwick, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His hair is brown, silky, and of moderate length. He wears large thick round spectacles.

Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. Kyle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Depressed, Hedonist. Bonds: Rich, Attractive, Religious. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Kyle Warwick, Male Human Ranger 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)5 (-3) 13 (+1)9 (-1)
Skills Nature -1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Manfred Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Glassblower uniform. He has chestnut hair. His eyes are green and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: A powerful necromancer made him what he is. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Glassblower.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Mentor, Family. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Winterbourne, Male Human Ranger 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)5 (-3) 15 (+2)14 (+2)
Skills Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Tim Rutherford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tim's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and expand his business

Ideals: Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Tim Rutherford, Male Human Adept 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +5, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 700 sp.


Social Check DCs

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