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Advanced [show]


Gerard Kent, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his white hair in a pixie cut. This brown eyed northerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He also hits on women, regardless of circumstances.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up scythe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Bonds: Attractive, Has a crush, Nature, Adventurer. Occupation: Painter

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Kent, Male Human Monk 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 17 (+3)14 (+2)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Marlowe, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. His hair, while still mostly white, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic. Bonds: Mentor, Rich, Adventurer. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Gilbert Marlowe, Male Human Warlock 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 16 (+3)10 (+0)
Skills Arcana +6, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Druidic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His eyes are amber and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments

History: Born in the south to a Apothecary, Ralf learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Apothecary.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Ralf Winterbourne, Male Human Commoner 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp. Black pearl (900 gp). Golden pearl (160 gp). Lapis lazuli (13 gp). 1 Minor magic item.


Social Check DCs


Anthony Hartford, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. He has styled his blonde hair well, parting it to the left. His hazel eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.

History: He got into the Spy business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Spy.

Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep

Flaws: Ugly, Insane, Insomniac. Bonds: Job, Religious. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Anthony Hartford, Male Human Bard 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills History +5, Stealth +0
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 200 gp. Violet garnet (200 gp). Onyx (20 gp). Amethyst (150 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Royal, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a robe, a symbol of magic around his neck, and a hammer on his belt, marred by beers. He has a small bristly mustache and wavy silver hair. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of drow once and for all.

History: Gifted from a young age, Adelard studied abroad. In his 10th year, his parents were killed by a drow raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many drow want him driven away; and he wants revenge against drow

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Adelard Royal, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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