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NPC Generator

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Advanced [show]


Wymar Middleton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt, and carries hammers. He wears his black hair down. He is very pretty but has cold, dead eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Middleton, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His gray eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His necromantic abilities were realized during a raid on his village. He hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Attractive, Slave. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Trym Marlowe, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)18 (+4) 11 (+0)18 (+4)
Skills Arcana +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Trey Branson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy silver beard and wild silver hair. His amber eyes are passionate and lively.

Personality: He is irascible and easily irritated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered west to less war torn lands. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Enemies. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Trey Branson, Male Human Sorcerer 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills Nature +5, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 40000 cp. Coral (50 gp). 1 Minor magic item.


Social Check DCs


Drogo Darlington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy chestnut hair. His eyes are gray and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Glassblower mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and wants his loneliness to end

Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Enemies, Has a crush. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Drogo Darlington, Male Human Ranger 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)11 (+0) 18 (+4)16 (+3)
Skills Perception +7, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky black painted plate armor. His black hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, Dean studied abroad. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Has a crush, Adventurer. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Dean Atterton, Male Human Cleric 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).


Social Check DCs

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