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Advanced [show]


Percival Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is matted, messy, and big. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.

History: Born in the south his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Religious, Poor. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Percival Dryden, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 15 (+2)8 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Tim Hastings, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a spear. His red hair is still thick. His brown eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Blacksmith, his father struggled to pay the bills. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family, Poor, Job. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Hastings, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)9 (-1) 9 (-1)14 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2600 sp.


Social Check DCs


Clerebold Marston, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak, and he perpetually has his rapier ready. His black hair is singed and shortened. His gray unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Optimist. Flaws: Ugly, Disease, Mundane. Bonds: Rich. Occupation: Server

Voice: Booming voice

Attributes [hide]

Clerebold Marston, Male Human Adept 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a simple red robe with grey stripes complete with hood. He has a hunchback. He wears his blonde hair up in a very large beehive style do. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Priest business at a young age. He worked as a nervous Priest and found it very stressful. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Hornsby, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)8 (-1) 8 (-1)17 (+3)
Skills History +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large black mantle and cape that has been intricately interwoven into his green robe. His blonde hair is cut short. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted necromantic powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist, Artistic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

John Gracey, Male Human Bard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. 2 Antitoxin. 4 Smokesticks. 3 Holy water. 1 Everburning torch.


Social Check DCs

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