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NPC Generator

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Advanced [show]


Trym Holton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, white cloak, and is pretty ugly. His chestnut hair is cut short with large spiked bangs in the front. He has a dull look in his blue eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Ugly, Antagonistic, Fearful, Disease. Bonds: Job, Family. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Holton, Male Human Warlock 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 100 gp. Coral (60 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Balimaar Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to be a banker again

Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Enemies. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Balimaar Hayhurst, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Arcana +3, Persuasion +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Ernest Dryden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, wearing red shirts, loose pants, and blazers most of the time. He has a long brown beard with little hanging trinkets. His amber eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.

History: Ernest was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: He's in love.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Nature. Occupation: Seamstress

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Dryden, Male Human Rogue 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 34000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hugh Harrington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left leg appears badly burned and disfigured. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Rich, Military. Occupation: Sellsword

Voice: Low range voice

Attributes [hide]

Hugh Harrington, Male Human Bard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 13 (+1)18 (+4)
Skills Deception +6, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. 1 Masterwork Thieves’ tools. 1 Bullseye lantern. 1 Hourglass.


Social Check DCs


William Windsor, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. With bright chestnut hair and a scraggly beard. His blue eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: William was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

William Windsor, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 31000 sp.


Social Check DCs

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