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Advanced [show]


Alexandre Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an entirely yellow suit with grey socks and a vest with buckled shoes. His hair is short and black. His thin eyebrows rest above his beady amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.

History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Ugly, Hedonist, PTSD. Bonds: Adventurer. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Alexandre Brownrigg, Male Human Bard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 1000 sp.


Social Check DCs


Ralf Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in violet turtlenecks beneath a brown coat with tan slacks. His hair is silver and very short. His violet eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a brothel owner, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and he's looking for his big break

Ideals: Justice, Impeccable. Flaws: Selfish. Bonds: Mentor, Adventurer. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Ralf Ramsay, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 7 (-2)10 (+0)
Skills Athletics +4, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Finely wrought small gold bracelet (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


Charles Rutland, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple tan robe with brown stripes complete with hood, he is not a threatening figure. His chestnut hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south, but his parents moved at a very young age to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and human compassion

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Immigrant, Mentor. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Charles Rutland, Male Human Druid 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)11 (+0) 15 (+2)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of maces on his belt, each one with a topaz on the hilt. His blonde hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Justice. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Kyle Acton, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1700 sp. Banded agate (10 gp). Pink pearl (50 gp).


Social Check DCs


Guy Chester, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Nature, Slave. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Chester, Male Human Adept 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)17 (+3) 10 (+0)15 (+2)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Orc, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Alexandrite (400 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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