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NPC Generator

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Advanced [show]


Bertram Barney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. His hair is long and chestnut with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He never wears the same outfit twice, unless he absolutely has to.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Bertram was born on a far southern forest where he grew up under the tutelage of his father, an expert Barber. He has never given up on his music dream.

Motivation: A deep hatred of giants; and to end his boredom

Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Attractive, Immigrant, Enemies. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Bertram Barney, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 9 (-1)15 (+2)
Skills Sleight of Hand +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 4000 cp. Carnelian (50 gp).


Social Check DCs


Ralf Warwick, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a white vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Ralf Warwick, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Drogo Ansley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he likes to wear white tank tops with tan pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.

History: Drogo was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He inherited the family business which he has now maintained for 11 years.

Motivation: His spouse's relatives view him with great suspicion; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Ansley, Male Human Adept 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 7000 sp. Pink pearl (50 gp). Fire opal (700 gp). Chrysoprase (40 gp).


Social Check DCs


Drogo Dudley, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears a fancy brown suit. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found; and his religion dominates his actions

Ideals: Joker. Bonds: Attractive, Religious, Military, Adventurer, Family. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Drogo Dudley, Male Human Barbarian 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 15 (+2)16 (+3)
Skills Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Charles Weston, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has shaved his head bald. His eyes are a pleasant green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Flaws: Cynical, Fearful, Disease. Bonds: Attractive, Military. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Charles Weston, Male Human Aristocrat 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills History +3, Performance +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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