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NPC Generator

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Advanced [show]


William Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the old dungeon and found the beat up mace and armor he uses now. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Nature, Immigrant. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

William Churchill, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 12 (+1)18 (+4)
Skills Investigation +5, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


Gomory Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish black hair is in a traditional bowl cut. His blue eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He was always very intelligent and has formed a secret society of specialists.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Optimist. Flaws: Secretive. Bonds: Rich, Slave. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Gomory Windsor, Male Human Aristocrat 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)15 (+2) 11 (+0)8 (-1)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Chad Ashley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a grey coat. He keeps his golden hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Healer in town.

History: He comes from a rich southern family. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chad took refuge in the ruined castle and found the beat up spear and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Chad Ashley, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Thomas Fawcett, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and has a large grey mantle and cape that has been intricately interwoven into his green robe. His skin is also unnaturally pale. His white hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist, Philantrophist, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Thomas Fawcett, Male Human Barbarian 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 800 gp. Peridot (20 gp).


Social Check DCs


Theodoric Blackwood, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He carries a battered crossbow and tarnished dagger as well. His hair, while still mostly golden, has prominent grey streaks. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Shoemaker, his father struggled to pay the bills. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Adventurer, Poor. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Theodoric Blackwood, Male Human Ranger 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Rhodochrosite (7 gp). Bloodstone (30 gp). Aquamarine (1000 gp).


Social Check DCs

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