Arnold Carlyle, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in an above average manner. He has done his best to style his chestnut hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Arnold was born in the east. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Persistence. Flaws: Insomniac, Antagonistic, Hedonist. Bonds: Attractive. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Warwick, Male Human [Permalink]
Personal [hide]
Description: This southern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He wears his chestnut hair up in a very large beehive style do. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the old dungeon and found the beat up sword and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Artistic. Bonds: Poor, Immigrant, Guardian, Adventurer, Nature. Occupation: Fortune-teller
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan, Ignan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 25000 cp.
William Garfield, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is lengthy. He has a tattooed face.
Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: William was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Server. He hasn't told them the truth, but wants to settle down with them.
Motivation: Nothing but the best is good enough for him; and marry his brother to traveling adventurers
Ideals: Impeccable, Persistence. Bonds: Attractive, Has a crush, Family. Occupation: Painter
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Black pearl (500 gp). Rich purple corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Berkeley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears brown cloth garments or leather armor. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Fighting. Bonds: Nature, Military. Occupation: Bookbinder
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Chad Clayton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and is wearing the road beaten gear of a warrior. His blonde hair is braided into rings. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Chad embodies much of what other species detest in the Humans. He is an amazing painter.
History: The child of eastern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Insane. Bonds: Immigrant, Poor. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 100 gp.
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