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Advanced [show]


Lance Bentham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey tunic with violet highlights, and long red pants that bunch up around his shoes. His hair is long and silver with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Fortune-teller business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love, Job, Family. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Lance Bentham, Male Human Expert 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)6 (-2) 9 (-1)12 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Solid gold idol (500 gp). Old masterpiece painting (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Warwick, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Beggar uniform. His golden hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Beggar for hire.

Motivation: To be a Ploughman again; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Job, Rich. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Arnold Warwick, Male Human Bard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills History +5, Religion +5
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 3000 sp.


Social Check DCs


Gerald Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of gnolls once and for all.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls.

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Enemies, Mentor. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Sutherland, Male Human Barbarian 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 52 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)10 (+0) 18 (+4)17 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 800 gp.


Social Check DCs


Hugh Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear white pants and tee shirts. His Stetson hat is riddled with cuts and holes. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Hugh Eastoft, Male Human Warlock 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)8 (-1) 7 (-2)16 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theodoric Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears a colorful flower in his white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north his family was never financially stable. In his 18th year, his parents were killed by a goblins raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Fighting. Bonds: Attractive, Family, Poor, Enemies. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Theodoric Hayhurst, Male Human Ranger 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)7 (-2) 7 (-2)10 (+0)
Skills History +1, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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