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NPC Generator

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Advanced [show]


Trym Cotton, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. He keeps his blonde hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He got into the Bellfounder business at a young age. He helped his mother out around the business and became quite the natural. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Bonds: Rich, Family, Job, Adventurer. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Trym Cotton, Male Human Sorcerer 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Deception +3, History +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 300 gp. Obsidian (9 gp). Pink pearl (130 gp).


Social Check DCs


Anselm Chester, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey costume with the symbols of his god on his torso. He sports a long white beard, and similarly colored long hair. He has a tattooed face.

Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Carpenter soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Persistence. Flaws: Hedonist. Bonds: Nature, Job, Religious. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Chester, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)12 (+1) 10 (+0)11 (+0)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs


Godfrey Charlton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a fine chain shirt which he covers with white colored cloaks and clothing, marred by beers. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is an amazing painter.

History: A powerful necromancer made him what he is. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor, Family. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Charlton, Male Human Warrior 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)15 (+2) 11 (+0)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 30000 sp. 1 Simple lock. 1 Spyglass. 1 Hourglass. 1 Masterwork Artisan’s tools.


Social Check DCs


Percival Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a grey and red robe with the hood down. His red hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Percival took refuge in the large cave and found the beat up rapier and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Insomniac. Bonds: Nature. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Percival Barclay, Male Human Expert 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 12 (+1)9 (-1)
Skills Performance +2, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Reid, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his yellow robe. He carries with him a set of whips, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes and a grey hat with a yellow feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is content; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Logical, Gifted. Flaws: Mundane. Bonds: Slave. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Clerebold Reid, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 11 (+0)8 (-1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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