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NPC Generator

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Advanced [show]


Ernest Yardley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ernest was born on a far western forest where he grew up under the tutelage of his father, an expert Adventurer. He now owns his own business.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job, Rich. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Yardley, Male Human Bard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Odo Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is braided into rings. His green eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a mountains tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Nature, Religious. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Odo Birkenhead, Male Human Warlock 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)6 (-2) 11 (+0)11 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Alex Chester, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears grey painted combat armor at almost all times. His silver hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom.

Flaws: Mundane. Bonds: Attractive, Immigrant, Poor. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Alex Chester, Male Human Wizard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3200 sp.


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: This man typically wears green cloth garments or leather armor, and sports empty pouches on his belt. He has a long golden beard with little hanging trinkets. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: Gerald was born the youngest of three triplets. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Gerald Beitz, Male Human Commoner 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 3000 sp. Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and black. His eyes are gray and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away; and a deep hatred of illithids

Flaws: Ugly, Sensitive. Bonds: Enemies, Mentor, Nature. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Alex Stafford, Male Human Rogue 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 800 gp. Coral (80 gp). Silver pearl (80 gp). Citrine (20 gp). 1 Minor magic item.


Social Check DCs

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