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Advanced [show]


John Churchill, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.

History: John was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Miner and was forced into it by his family.

Flaws: Ugly, Depressed, Disease. Bonds: Adventurer, Family. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

John Churchill, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Arcana +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 3100 sp.


Social Check DCs


Gerald Harper, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan costume with the symbols of the four houses of cards on his torso. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gerald was born on a far southern island where he grew up under the tutelage of his mother, an expert Tanner. He was granted divine powers by his dying sister.

Motivation: He is a bit of a kleptomaniac.

Ideals: Persistence, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Harper, Male Human Wizard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Royston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown coat over a black low-cut shirt, and a Stetson hat upon his head. His chestnut hair is lengthy. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Body Guard, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Simon Royston, Male Human Commoner 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)18 (+4) 13 (+1)9 (-1)
Skills History +7
Senses Passive Perception 11
Languages Common, Orc, Halfling, Aquan, Goblin
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 1200 gp. Chalcedony (40 gp). Deep blue spinel (1000 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Norman Washington, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy brown hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he seems to be bored by most things

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Rich. Occupation: Barrister

Voice: German accent

Attributes [hide]

Norman Washington, Male Human Wizard 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 16 (+3)6 (-2)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 600 gp.


Social Check DCs


Gomory Kirby, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear

Flaws: Depressed, Fearful, Disease. Bonds: Attractive, Rich. Occupation: Architect

Voice: Raspy

Attributes [hide]

Gomory Kirby, Male Human Rogue 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Auran, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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