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NPC Generator

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Advanced [show]


Diggory Spalding, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his monstrous two handed axe. His golden hair is heavily combed to the left. His skin is flawless and his gray eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Diggory was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Diggory Spalding, Male Human Warrior 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 5000 sp. Brown-green garnet (140 gp). Chrysoprase (40 gp). Banded agate (12 gp).


Social Check DCs


Diggory Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear green pants and tee shirts. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes peer out from beneath his top green hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Diggory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in a small desert village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army

Ideals: Athletic. Bonds: Adventurer, Family, Nature, Military. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Diggory Tenley, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Norman Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has a slight overbite and is overall scrawny. He wears a small hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. A gifted student he started as a Priest, but he got bored and became a Fisher. He inherited the family business which he has now maintained for 9 years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Justice, Entrepeneur. Flaws: Greedy. Bonds: Adventurer, Job. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Norman Pinkerton, Male Human Expert 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1500 gp. Eye agate (7 gp). Aquamarine (1400 gp). Red garnet (80 gp). Freshwater pearl (7 gp). Golden pearl (80 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Gerald Brady, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His golden hair is long and unkept. He has green eyes and a yellow hat with a black feather.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Miner, Gerald learned a great deal about his mother's area of expertise. His childhood dream was to be a Sellsword, but he was a colossal failure. He then took over the family business and is one of the better Miner for hire.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Brady, Male Human Commoner 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 17 (+3)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Don Mitchell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Disciplined, Persistence. Bonds: Rich, Attractive, Nature. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Don Mitchell, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)7 (-2) 14 (+2)14 (+2)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5

Possessions: 400 gp.


Social Check DCs

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