Robert Marlee, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a grey suit, tan shirt, and red tie. He wears a deerstalker hat to hide his balding. He has a dull look in his violet eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to make almost anything out of random pieces of junk.
History: When he was but 4 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Insane, Fearful. Bonds: Immigrant. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Lance Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is renowned for his bright yellow suits and hats. His silver hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a plains tribe. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud; and balancing his hectic life and new scribe responsibilities is difficult
Flaws: Addict, Antagonistic. Bonds: Job, Nature, Enemies. Occupation: Scribe
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp.
Gunter Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries a battered greataxe and tarnished scimitar as well. He has shaved his head bald. His violet unseeing eyes seem to look past you.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Slave Trader mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To find somewhere to settle down.
Ideals: Fighting. Flaws: Disease, Antagonistic, Hedonist. Bonds: Attractive. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 1000 sp.
Alex Tattersall, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. He is baby faced.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He enjoys reading and quiet.
History: Sold as a small child to a wizard, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Ploughman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 3 (-4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Anthony Cromwell, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear black pants and tee shirts. His whole body is exceptionally muscular. His hair is cut close to his head. His brown eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Gifted. Flaws: PTSD. Bonds: Immigrant, Job, Slave. Occupation: Apothecary
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 100000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
