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Advanced [show]


Roland Denholm, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears green painted combat armor at almost all times. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Roland studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Gifted, Logical. Flaws: Shy, Antagonistic. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Roland Denholm, Male Human Bard 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 17 (+3)12 (+1) 14 (+2)17 (+3)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Brown-green garnet (100 gp). Coral (100 gp). Red garnet (100 gp). Alexandrite (400 gp). 1 Minor magic item.


Social Check DCs


Alexandre Upton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a green suit, yellow shirt, and brown tie. His long golden hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Masseuse father left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Persistence, Fighting, Impeccable. Flaws: Cynical, Disease. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Alexandre Upton, Male Human Monk 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)13 (+1) 7 (-2)9 (-1)
Skills Insight +1, Performance +2
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 500 gp. Rich purple corundum (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Kelsey, Male Human [Permalink]

Personal [hide]

Description: This southern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his scythe. His clothes are grease stained in places. His golden hair is braided into rings. He has green eyes and a brown hat with a white feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the south to a Map Maker, Anthony learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the south, certain he would find work there.

Motivation: To settle down with his crush; and he's in love

Bonds: Poor, Immigrant, Job, Has a crush. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Anthony Kelsey, Male Human Druid 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 17000 sp.


Social Check DCs


Anselm Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Immigrant, Attractive. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Anselm Carlton, Male Human Aristocrat 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)7 (-2) 11 (+0)11 (+0)
Skills Animal Handling +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trey Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. His skin is fair and his fingers are delicate and long. He sports a long blonde beard, and similarly colored long hair. He has a tattooed face.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Jeweler business at a young age. Brilliant and gifted he never wanted to apply himself. He has worked as a Jeweler like his father before him.

Motivation: Many illithids want him driven away; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed, Hedonist. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Trey Coombs, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 7 (-2)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Jade (120 gp). Smoky quartz (30 gp). Freshwater pearl (8 gp).


Social Check DCs

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