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Advanced [show]


Cory Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears violet trousers with tan and brown striped suspenders. He wears various colorful collared shirts. With bright golden hair and a scraggly beard. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. He was granted divine powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is a bit of a kleptomaniac

Ideals: Gifted, Joker. Flaws: Ugly, Disease, Insomniac. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Cory Hornsby, Male Human Adept 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Merton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his greatsword. His auburn hair is kept up in a ponytail inside a feathered hat. His eyes are gray and catlike.

Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Guardian, Mentor. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Merton, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Chad Paxton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He keeps his silver hair in a flapper bob. His brown eyes dart from person to person.

Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Chad was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Athletic, Extrovert. Bonds: Attractive, Rich, Job. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Chad Paxton, Male Human Commoner 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Robert Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His golden hair is heavily combed to the right. This amber eyed easterner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Miller profession.

History: The child of a Miller, who enjoyed hunting, Robert was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Miller again; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Robert Dumph, Male Human Barbarian 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 70 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Kensley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man typically wears black cloth garments or leather armor. He has a very tight haircut. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: William lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Adventurer again; and wishes to resurrect an old love

Ideals: Optimist, Entrepeneur. Bonds: Family, In love, Job. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

William Kensley, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs

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