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Advanced [show]


Lewis Gracey, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Lewis was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Lewis's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants to get laid

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Lewis Gracey, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Chrysoberyl (40 gp).


Social Check DCs


Balimaar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the east. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Pacifist, Extrovert. Bonds: Attractive. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Tewksbury, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills History +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Bristol, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Detective, who enjoyed hunting, Gilbert was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Insomniac, PTSD. Bonds: Rich, Nature. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Gilbert Bristol, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)16 (+3) 14 (+2)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Ernest Browning, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long chestnut hair reaches down to his waist. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.

History: Ernest was born with his mother's beautiful face. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in pickaxe use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Artistic, Fighting. Bonds: Rich, Attractive, Enemies. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Ernest Browning, Male Human Ranger 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)7 (-2) 11 (+0)7 (-2)
Skills History +1, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Pink pearl (100 gp). Blue quartz (10 gp). Red spinel (100 gp). Pink pearl (100 gp). 1 Minor magic item.


Social Check DCs


Randal Harper, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is blonde and very short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Randal's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against brigands

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Enemies, Military. Occupation: Mortician

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Harper, Male Human Paladin 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)15 (+2) 9 (-1)17 (+3)
Skills Intimidation +5, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs

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