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NPC Generator

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Advanced [show]


Odo Walpole, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Scribe, and carries crossbows. His silver hair is matted, messy, and big. He has gleaming, smiling blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: He was born into a rich family. After coming to the age of reason, Odo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Scribe

Voice: Stutters

Attributes [hide]

Odo Walpole, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 15 (+2)8 (-1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He has a large tan mantle and cape that has been intricately interwoven into his white robe. He has a hunchback. He has shaved his head bald. He has several tiny jet earrings on each ear.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Mayor, Gerald learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Gerald Kimberly, Male Human Adept 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)16 (+3) 9 (-1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Trey Rodney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a tight fitting white shirt and pants. His golden hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.

History: The child of southern immigrants he idolized his mother. There was a wharf not far from home where he often wandered off to fish. He left for the south, certain he would find work there.

Motivation: To pay off his debts; and wants to work out more often

Ideals: Athletic. Flaws: Fearful. Bonds: Immigrant, Nature, Debt. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Trey Rodney, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)4 (-3) 11 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10 pp.


Social Check DCs


Roger Reed, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is long and unkept. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic, Disease. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Roger Reed, Male Human Aristocrat 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)8 (-1) 8 (-1)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Azurite (16 gp). Citrine (50 gp).


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin white vertical stripes and yellow pants. His skin is fair and his fingers are delicate and long. He has styled his white hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Mercenary, Gerald learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and expand his business

Ideals: Logical. Flaws: Insane, Racist, PTSD. Bonds: Job. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Gerald Alby, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 18 (+4)12 (+1)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Celestial, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. Rose (20 gp).


Social Check DCs

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