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Advanced [show]


Guy Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His black hair is lengthy and is close to two feet long. His eyes are a pleasant violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He has worked as a Guard like his father before him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Guy Ainsley, Male Human Paladin 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)15 (+2) 15 (+2)9 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 pp. Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He sports violet clothing, slightly heavier than average wear. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Gerald was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Adventurer. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted, Artistic. Flaws: Insane. Bonds: Immigrant. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Gerald Everly, Male Human Commoner 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 13 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 16 (+3)16 (+3)
Skills History +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in an above average manner. His silver hair is lengthy and is close to two feet long. His eyes are likewise green.

Personality: He never swears and excessively uses polite adverbs when speaking. Bernard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Military, Slave. Occupation: Cartwright

Voice: Russian accent

Attributes [hide]

Bernard Thackeray, Male Human Barbarian 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 70 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and prefers to wear yellow clothing when he does not wear armor. His left hand appears badly burned and disfigured. He keeps his long auburn hair kept up in a rat tail. His eyes are gray and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised in a plains tribe. A few years later when the east was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He loathes his own lifestyle; and someone believes him a fraud

Flaws: Antagonistic, Depressed. Bonds: Enemies, Nature, Immigrant. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Pinkerton, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp.


Social Check DCs


Balimaar Marston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a white and violet handkerchief worn on his left side. He has auburn hair. His hazel eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the north, but his parents moved at a very young age to the south. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To settle down with his crush; and to protect his home

Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Immigrant, Guardian, Has a crush. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Marston, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)5 (-3) 16 (+3)15 (+2)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs

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