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NPC Generator

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Advanced [show]


Richard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His silver hair is cut short. His skin is flawless and his brown eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.

Motivation: He feels threatened by others; and he has money and likes to spend it

Flaws: Addict, Fearful. Bonds: Attractive, Rich, Religious. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Richard Garrick, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Brewer in town.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He has worked as a Brewer like his father before him.

Motivation: An old rival family wants him found; and to reunite with his absent father

Flaws: Ugly, Shy. Bonds: Job, Family, Slave. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Arnold Marlee, Male Human Expert 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 10 (+0)16 (+3)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He carries a battered bastard sword and tarnished sickle as well. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Balimaar Kenley, Male Human Rogue 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Miles Winthrop, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. He has a long silver beard with little hanging trinkets. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Miles lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a painter again

Ideals: Disciplined, Impeccable. Flaws: Addict. Bonds: Job, Family. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Miles Winthrop, Male Human Druid 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)10 (+0) 8 (-1)14 (+2)
Skills Investigation +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Upton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His top hat is riddled with cuts and holes. His green unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Charles took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Disease, Selfish, Impulsive. Bonds: Rich. Occupation: Butcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Upton, Male Human Barbarian 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)12 (+1) 7 (-2)11 (+0)
Skills Persuasion +2, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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