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NPC Generator

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Advanced [show]


Randal Hampton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sellsword. He carries with him a set of monstrous two handed axes on his belt, each one with a aquamarine on the hilt. His small hat is riddled with cuts and holes. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Randal was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Joker, Persistence. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Randal Hampton, Male Human Barbarian 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 75 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1300 gp. Aquamarine (1500 gp). White pearl (80 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey leather gloves, a grey jacket, and tight pants. He has no hair. He has a dull look in his hazel eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, his parents were killed by a dire rats raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Dumph, Male Human Aristocrat 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills History +6, Medicine +4
Senses Passive Perception 11
Languages Common, Auran, Goblin, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 70 pp. Sardonyx (60 gp). Bloodstone (60 gp).


Social Check DCs


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. His gray eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Gunter Staurheim, Male Human Monk 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hunter Halsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a lance. His chestnut hair is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is a Doppelganger in disguise. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Antagonistic, Depressed. Bonds: Rich, Adventurer. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Hunter Halsey, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Performance +1, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Peridot (20 gp). Eye agate (5 gp).


Social Check DCs


Don Bristol, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears dark leathers with embroidery. His hair is brown and curly. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Don's father didn't care for him much, and the feeling was mutual. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Don Bristol, Male Human Rogue 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 45 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 40000 cp.


Social Check DCs

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