Trey Tenley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He typically wears tan cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. He has moderate length blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love; and he has a crush on the local mason
Flaws: PTSD. Bonds: Slave, Attractive, Has a crush, Poor. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp.
Alexandre Cotton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear blue pants and tee shirts. He keeps his long silver hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gifted from a young age, Alexandre studied abroad. He worked as a nervous Dilettante and found it very stressful. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 600 sp.
Theodoric Blyth, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His golden hair is matted, messy, and big. His eyes are likewise green.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army
Flaws: Ugly, Selfish. Bonds: Adventurer, Poor, Military. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Ralf Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean pastel cloak covering his clean studded leather. He has a very tight haircut. This green eyed westerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 5000 cp.
Trym Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears red trousers with brown and violet striped suspenders. He wears various colorful collared shirts. He carries with him a set of rapiers on his belt, each one with a amethyst on the hilt. His white hair is knotted and matted. His hazel unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his painting dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Fighting, Artistic. Flaws: Disease, Racist. Bonds: Adventurer. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 100 gp. 1 Climber’s kit. 1 Superior lock.
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