Drogo Cason, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports black clothing, slightly heavier than average wear. With bright black hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy, self-centered, vain, and jealous.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Insomniac, Antagonistic, Selfish. Bonds: Poor. Occupation: Interpreter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Robert Bradley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears a blue small hat and blue clothes. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.
History: Robert was born the youngest of three triplets. He worked as a nervous Shoemaker and found it very stressful. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he would like to get married and retire
Flaws: Mundane, Antagonistic. Bonds: Family, Job, Has a crush. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Gerard Northcott, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His black hair is drawn into a tight pony tail with a skull scrunchie. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Opinionated, Joker. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 30000 cp. Chrysoberyl (140 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item.
Henry Hartford, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a blue armored body suit, with a simple violet line shooting up and back down. He has styled his blonde hair well, parting it to the left. He has gleaming, smiling violet eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Painter job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new painter responsibilities is difficult
Ideals: Fighting. Bonds: Job, Attractive. Occupation: Painter
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 400 gp.
Manfred Hastings, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Spice Merchant. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the east. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.
Motivation: Regain custody of his son; and balancing his hectic life and new spice merchant responsibilities is difficult
Flaws: Depressed. Bonds: Job, Rich, Family, Immigrant. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 9 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail. 1 Banded mail.
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