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NPC Generator

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Advanced [show]


Peter Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of scythes on his belt, each one with a topaz on the hilt. His hair is always cut to a buzz. He is baby faced.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a butcher and was forced into it by his family

Ideals: Fighting. Flaws: Insane. Bonds: Poor, Military, Family. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Peter Trollope, Male Human Ranger 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 8 (-1)15 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 cp. Pink pearl (60 gp).


Social Check DCs


Gunter Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. With bright golden hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found.

Ideals: Justice, Entrepeneur. Flaws: PTSD. Bonds: Poor, Attractive, Family. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Gunter Beitz, Male Human Fighter 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Performance +6, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 7000 sp. Coral (80 gp).


Social Check DCs


Reynard Mori, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. He has a small bristly mustache and wavy blonde hair. His thin eyebrows rest above his beady amber eyes.

Personality: He dislikes all the random violence that takes place in the west. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Reynard studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Baker for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Religious, Job. Occupation: Baker

Voice: German accent

Attributes [hide]

Reynard Mori, Male Human Barbarian 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Athletics +6, History +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4

Possessions: 700 gp. Freshwater pearl (9 gp).


Social Check DCs


Theodoric Branson, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears professional attire. With bright chestnut hair and a scraggly beard. His eyes are blue and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: To protect his home; and to reunite with his old friends

Ideals: Artistic. Bonds: Attractive, Poor, Guardian, Adventurer. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Theodoric Branson, Male Human Sorcerer 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 12 (+1)17 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp.


Social Check DCs


Kyle Van Es, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. He has wavy chestnut hair. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Artistic, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Van Es, Male Human Wizard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs

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