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Wymar Blyth, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Persistence, Impeccable. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Wymar Blyth, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Blue quartz (10 gp). Golden yellow topaz (900 gp).


Social Check DCs


Trym Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His brown hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trym was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Tailor job and began his own company from there.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Flaws: Impulsive. Bonds: Job, Military, Family. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Trym Addington, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 5 (-3)16 (+3) 10 (+0)10 (+0)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Zircon (60 gp). Coral (70 gp).


Social Check DCs


Patrick Jacobs, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a brown coat over a grey low-cut shirt, and a small hat upon his head. His right hand appears badly burned and disfigured. He has no hair. His hazel eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Patrick's father didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Performer and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Jacobs, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 200 gp. 1 Backpack. 1 Masterwork manacles.


Social Check DCs


Kody Windsor, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His hair is blonde and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in a small forest village. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Kody Windsor, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 80 pp.


Social Check DCs


Arnold Blythe, Male Human [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright blue suits and hats, he is not a threatening figure. His long white hair reaches down to his waist. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Nature, Family, Military. Occupation: Stylist

Voice: Farmer accent

Attributes [hide]

Arnold Blythe, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)16 (+3) 12 (+1)8 (-1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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