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NPC Generator

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Advanced [show]


Clerebold Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tan leather gloves, a tan jacket, and tight pants. His moppish auburn hair is in a traditional bowl cut. His thin eyebrows rest above his beady green eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was always very intelligent and has formed a secret society of specialists.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Shy, Secretive. Bonds: Adventurer. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Clerebold Kinsley, Male Human Expert 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Balimaar Shelly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a forest tribe. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Retire the richest man in the east; and he has money and likes to spend it

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Balimaar Shelly, Male Human Cleric 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 800 gp. Rhodochrosite (11 gp). Deep green spinel (80 gp). Blue star sapphire (1200 gp). Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs


Gilbert Tindall, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with tan colored cloaks and clothing, he is not a threatening figure. His chestnut hair is singed and shortened. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Sailor profession.

History: Gilbert hails from a village terrorized by giants. His childhood dream was to be a Sailor, but he was a colossal failure. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Gilbert never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He would like to get married and retire; and expand his business

Flaws: Ugly. Bonds: Job, Enemies, In love, Has a crush. Occupation: Miner

Voice: Pronounces O like U

Attributes [hide]

Gilbert Tindall, Male Human Wizard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Athletics -1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 37000 sp.


Social Check DCs


Bertram Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his auburn hair. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is afraid of women and trembles around them

History: Bertram hails from a village terrorized by drow. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by drow. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Someone believes him a fraud.

Flaws: Mundane, Shy. Bonds: Attractive, Enemies. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Bertram Beckwith, Male Human Wizard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 700 gp.


Social Check DCs


Richard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and pastel robe with the hood down. His skin is fair and his fingers are delicate and long. His silver hair is long and unkept. His eyes are green and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Fortune-teller in town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Richard Marleigh, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 7 (-2)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Elven, Halfling, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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