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Anselm Hadlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair and beard is wavy and long. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the large cave and found the beat up axe and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Impulsive, Disease. Bonds: Adventurer, Military, Nature. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Anselm Hadlee, Male Human Commoner 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 11 (+0)8 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Chad Nash, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a rapier. His black hair is matted, messy, and big. His eyes are likewise brown.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: He was raised in a island tribe. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his painting dream.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Pacifist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Chad Nash, Male Human Cleric 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Langdon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a gnolls raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear.

Flaws: Disease, Fearful. Bonds: Poor, Religious, Enemies. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Langdon, Male Human Monk 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. A silver and pearl hairclip (10 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp).


Social Check DCs


Shane Byron, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sailor does, and he perpetually has his monstrous two handed axe ready. He sports a flattop hair cut. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Shane studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 14 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a detective again

Ideals: Fighting, Joker, Gifted. Flaws: Shy. Bonds: Job. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Shane Byron, Male Human Barbarian 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Roland Darlington, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. With bright white hair and a scraggly beard. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Roland Darlington, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)8 (-1) 11 (+0)12 (+1)
Skills Nature +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 4 Tanglefoot bags. 3 Alchemist’s fire. 3 Alchemist’s fire.


Social Check DCs

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