Theobald Badger, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He carries with him a set of pickaxes on his belt, each one with a opal on the hilt. His golden hair is smooth and relatively long. He has several tiny opal earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Theobald was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich, Job. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 32000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). 1 Minor magic item.
William Tinley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light pastel in addition to tight pants. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.
History: The child of western immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Fortune-teller
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
Rolf Stanford, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His silver hair is matted, messy, and big. His eyes are green and catlike.
Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered dancing. He has been saving his money to try and buy his brother's freedom.
Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Family, Religious. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Hubert Marley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is silver, silky, and of moderate length. His eyes are green and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A powerful slaver made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: His religion dominates his actions.
Bonds: Attractive, Family, Rich, Mentor, Religious. Occupation: Weaver
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 9 (-1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Balimaar Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and black with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His eyes are a pleasant blue.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a desert tribe. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Fisher soon after.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Hedonist. Bonds: Job, Nature, Adventurer. Occupation: Fisher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Amethyst (60 gp). Red spinel (60 gp). Amber (60 gp). Amber (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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