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Aldous Hartford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and he is greedy

Flaws: Insomniac, Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Aldous Hartford, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. 2 Smokesticks.


Social Check DCs


Everard Harrington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. His long red hair reaches down to his waist. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and expand his business

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Attractive, Job, Adventurer. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Harrington, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Hugh Darby, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Hugh wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has had some formal dancing training, and achieved minor success. By chance he met his brother recently and the two have been together since.

Motivation: He's looking for his big break; and wants to raise his children well

Ideals: Disciplined, Artistic. Bonds: Family, Religious, Adventurer. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Hugh Darby, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2500 sp.


Social Check DCs


Gomory Camden, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his red hair in a flapper bob. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the west to a Navigator, Gomory learned a great deal about his mother's area of expertise. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 12 years.

Motivation: To pay off his debts; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Professionalism. Flaws: Selfish. Bonds: Job, Adventurer, Debt. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Gomory Camden, Male Human Expert 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. Carnelian (60 gp). Violet garnet (400 gp). Violet garnet (400 gp).


Social Check DCs


Bernard Gracey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His long white hair reaches down to his waist. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: A powerful slaver made him what he is. He worked as a nervous Ruler and found it very stressful. He was granted druidic powers by his dying brother.

Motivation: Sabotage a competitor.

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Bernard Gracey, Male Human Druid 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 200 gp. Fiery yellow corundum (400 gp). Aquamarine (900 gp). Rock crystal (80 gp).


Social Check DCs

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